5. Fighters: Attributes and Matchmaking
A fighter is comprised of a number of attributes which represent their fighting style and competency in specific areas relating to their boxing and physical skills.
These attributes are at the heart of the game and are used as part of the management and game world models. More specifically, they form a large part of the inputs in Boxing Manager’s unique fight engine.
Unless specified, fighter attributes are rated 1-20 where 1 represents the lowest possible value and 20 the highest possible value.
A fighter’s “Ring Generalship” attribute determines how much boxing craft the fighter possesses. The higher the Ring Generalship attribute, the more potential that the fighter can dictate or control the flow of the fight.
Punching Power defines the ability of a fighter’s punch to put another on the canvas. The higher the rating the greater the probability that a punch thrown will have knockdown/knockout potential. There are of course countless fighters through the ages that have made their names and reputation without necessarily possessing a knockout punch. However, the greater the chance of knockout and the greater the financial opportunities as early finishes increase the chance that a fighter’s contract value will rise and thus fighter’s with strong power in their fists are highly sought.
Aggression has two broad effects. Firstly, in the ring it can be used to intimidate less aggressive fighters. Certain judges may also appear influenced by an aggressive fighter or fighting style and potentially score closer rounds in that fighter’s favour.
Punch Accuracy refers to the likelihood that a fighter’s punch lands. The higher a fighter’s Punch Accuracy attribute, the higher the probability that their punches will hit the target.
The fistic art of boxing relies as much on avoiding being hit as it does on landing punches. If you don’t get hit, you don’t get hurt. Simple.
Factored against the accuracy of his opponents punches, a fighter with a strong defence can often seem difficult to beat even if their other attributes are not so strong.
How well can your fighter take sustained punishment? All the boxing skills in the world won’t mean much at all if the guy can’t take more than a few punches without physically giving up. Substantial decreases in a fighter’s Punch Resistance may come about as a consequence of a fighter running out of energy during a fight.
Whoever the fighter, there inevitably comes a time when a big punch lands on their skull. An inherent ability to stay on their feet at this time separates the greats from the merely good. The higher the Chin rating, the greater the chance they may withstand the harder punchers.
On The Canvas
Rare in the history of boxing are those fighters who avoid being knocked down. So when the inevitable strikes and the guy hits the canvas, how well do they react to taking a count? The higher the rating, the better the chance that they’ll have sufficient wherewithal to gather their thoughts and climb to their feet before the count of ten.
Depending on bone structures and skin type, some guys just cut and bleed away.
The higher the Cut Tendency attribute the more likely the fighter cuts during a fight. The use of a Trainer during a fight with a high Cutwork attribute provides the best way to mitigate cuts when they occur. Trainers with a low Cutwork rating may create the opposite effect when working a corner for a fighter suffering a cut.
The higher the Dirtyness attribute, the greater propensity for the fighter to fight dirty. On the positive side of the attribute, this means that the fighter can gain a benefit in terms of roughing up their opponent, resulting in greater physical damage and/or expended energy. This benefit sits alongside a risk of receiving penalty or deduction from the referee when fighting dirty.
The greater a fighter’s dedication to training and development, the higher chance that their training effort and programme will result in positive changes. Consequently, fighters with low Dedication attributes are those whose attributes are very slow to change as a result of their respective training programme.
Fitness and Stamina
At fight time, the fight engine applies the “Fitness” attribute, alongside “Stamina”, to determine the amount of energy that the fighter possesses for that fight. Fitness changes on a week by week basis according to the fighter’s “Dedication” level, the amount of relevant training in their current training plan, and whether or not they are scheduled to fight.
There are a vast range of attributes for fighters and game world in general within Boxing Manager. The majority of these attributes are visible. However there are some that are not.
As we develop the game, the visible status of individual attributes can and will change.
For example, the Potential attribute exists in the invisible state, and provides a good example of why or how an attribute may not be chosen for display.
Fighters can become injured during fights and training.
When a fighter becomes injured the nature of the injury and duration of the injury are shown on that fighter’s screen. Fighters that are injured are unable to fight. When a fighter under contract to you becomes injured, you will not be able to make fights or modify training for that fighter until they have recovered.
Making fights / Matchmaker
Signing fighters with both sufficient skills and potential is only the first part in becoming successful within Boxing Manager.
The second step is to ensure that your fighters are matched well enough to climb the rankings and to gain credibility in their bid to become a champion.
To make a fight, a fighter must possess a current ranking from a world governing body. Without a current ranking a fight cannot be scheduled. To obtain a ranking for a fighter simply wait for the next rankings to be published.
However, finding the credible opponent and making sure your guy doesn’t lose or get stretched too much is also important. A single loss to an up-and-coming fighter’s record can provide a fatal blow to even the most promising fighter’s aspirations to greatness.
🥊 TIP A heavy KO for example can seriously affect a fighter’s Chin value as can a TKO for the Punch Resistance figure.
Negotiating fight terms
On accepting terms for a fight the fighter may, when they feel the estimated gate receipts far exceeds their contracted fee, decide not to accept the terms for the fight.
In this situation the manager can elect to:-
A. Cancel the terms and find a different opponent and terms that are acceptable to the fighter
B. Renegotiate the existing contract either by making a new contract with them or by matching their guaranteed fee to any increase in contract value